Post by Damian on May 31, 2016 14:36:30 GMT 10
This log is some further thoughts on Claiming Locations that we talked about last time.
In game development it does not make sense to create mechanics that are rarely used. Under-utilised game mechanics do not add any real value to the play experience and often the player is not motivated to engage in that activity anyway.
It's a waste of development time and of the player's time.
Although claiming locations is very cool and I am excited about it, it is currently under-utilised.
So I began thinking about necromancers as I have read about them and how I would like to play one and I came to the realisation that necromancers are lazy.
As a frail magic user that reanimates the dead to fight his/her battles it's highly unlikely that they would do any manual labour. This is especially true for tasks that require many people to accomplish.
I now have expanded "Claiming Locations" to "Minion Tasks". You will be able to assign different tasks to complete quests.
For example, removing debris from a cave in, repairing a ship, sailing the ship, manning a post in a fort, carting heavy materials around, etc.
Time vs Immediate Tasks
Some tasks will be completed as soon as you have assigned the required minions to it e.g. manning all stations to claim a fort. Other tasks will require that you assign the required minions and then wait a period of time before it is complete e.g. assign minions to remove debris in a tunnel and return after one day has passed to find the tunnel has been cleared.
This means that the mechanic can have multiple fiction types added to it and does not become boring. It again builds on the ebb and flow of the numbers in your horde which we already know is a good thing.
What other tasks would you want to assign to your minions?
In game development it does not make sense to create mechanics that are rarely used. Under-utilised game mechanics do not add any real value to the play experience and often the player is not motivated to engage in that activity anyway.
It's a waste of development time and of the player's time.
Although claiming locations is very cool and I am excited about it, it is currently under-utilised.
So I began thinking about necromancers as I have read about them and how I would like to play one and I came to the realisation that necromancers are lazy.
As a frail magic user that reanimates the dead to fight his/her battles it's highly unlikely that they would do any manual labour. This is especially true for tasks that require many people to accomplish.
I now have expanded "Claiming Locations" to "Minion Tasks". You will be able to assign different tasks to complete quests.
For example, removing debris from a cave in, repairing a ship, sailing the ship, manning a post in a fort, carting heavy materials around, etc.
Time vs Immediate Tasks
Some tasks will be completed as soon as you have assigned the required minions to it e.g. manning all stations to claim a fort. Other tasks will require that you assign the required minions and then wait a period of time before it is complete e.g. assign minions to remove debris in a tunnel and return after one day has passed to find the tunnel has been cleared.
This means that the mechanic can have multiple fiction types added to it and does not become boring. It again builds on the ebb and flow of the numbers in your horde which we already know is a good thing.
What other tasks would you want to assign to your minions?