Post by kole on Feb 23, 2016 7:58:18 GMT 10
The game is still super early, so I completely understand that many of the audio assets are temporary. With that said, here are some suggestions for future updates.
Music
Menu - I felt like this piece should perhaps be a bit darker more lethargic. Creeping doom; way heavier.
Ambient/Exploration Music - Rather than have action-like combat cues looping consistently I'd recommend some ambient music to help set the tone, but not draw the player's attention. Think Skyrim, but obviously much darker.
City/Town/Discovery - Whenever you discover a new town, graveyard, etc. it might be nice to trigger a simple musical flourish. Some areas/towns may even warrant having their own themes.
Combat Music - This is tough. Right now the transition in/out of combat music is really rough. Some fights can only last a few seconds, so that doesn't necessarily warrant transitioning to combat music. So perhaps this should be saved for the larger/longer fights or specifically those with other Necromancers.
Sound
Ambient Audio needs an overhaul. The Wind sounds more like water & is overly consistent to the point of becoming annoying. Same with the Bird sounds. It should dynamically flow a bit more with moments of silence, even in the mountains where wind would be whipping around each crag.
Weapon/Footstep & other character sounds could be more impactful. Footsteps need different sounds for different materials & many different variations as to not become tedious to the ear.
**Not Audio related, but it'd be nice if (when you raise the dead "E") hovering over each little thumbnail of your options (Wolf, Zombie, etc.) told you more about what they could provide. Advantages/Disadvantages.
I have many more suggestions, but those can wait & I'm sure you've already planned to upgrade/fix/implement most of them. Hope this helps.
Music
Menu - I felt like this piece should perhaps be a bit darker more lethargic. Creeping doom; way heavier.
Ambient/Exploration Music - Rather than have action-like combat cues looping consistently I'd recommend some ambient music to help set the tone, but not draw the player's attention. Think Skyrim, but obviously much darker.
City/Town/Discovery - Whenever you discover a new town, graveyard, etc. it might be nice to trigger a simple musical flourish. Some areas/towns may even warrant having their own themes.
Combat Music - This is tough. Right now the transition in/out of combat music is really rough. Some fights can only last a few seconds, so that doesn't necessarily warrant transitioning to combat music. So perhaps this should be saved for the larger/longer fights or specifically those with other Necromancers.
Sound
Ambient Audio needs an overhaul. The Wind sounds more like water & is overly consistent to the point of becoming annoying. Same with the Bird sounds. It should dynamically flow a bit more with moments of silence, even in the mountains where wind would be whipping around each crag.
Weapon/Footstep & other character sounds could be more impactful. Footsteps need different sounds for different materials & many different variations as to not become tedious to the ear.
**Not Audio related, but it'd be nice if (when you raise the dead "E") hovering over each little thumbnail of your options (Wolf, Zombie, etc.) told you more about what they could provide. Advantages/Disadvantages.
I have many more suggestions, but those can wait & I'm sure you've already planned to upgrade/fix/implement most of them. Hope this helps.